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ercjaeb

29 Game Reviews

1 w/ Responses

So, I reached "part 5" and got stuck. I was at these two statues with a offscreen plant to the right. I can't get over the wall, neither nearby cannon--one being too high to reach--can hit the second statue, the guy ON the wall can't do anything, and the bubbles can never be guided in way that allows for an easy jump.

The frustration of reviewing a puzzle game is, what does one do if stuck? How does one discuss a game if a single obstacle can hinder progress to the point of urging the player to quit? And what if the solution turns out to be some one-step trick that's only obvious in hindsight?

karpopper responds:

you have to be horizontal to the black guys to make them follow you, as for the frustration of reviewing a puzzle game, i plan on making the game nonlinear so you can leave and do another puzzle if you get stuck.

As the game progressed, levels with numerous possible solutions increased and deduction becomes near impossible. This forces the player, after solving all five hints, to guess where the remaining objects and pets are. In higher levels all three guesses are sure to be spent. "Where Are My Pets" rewards blind luck or persistence over skill and deduction.

Objectively, this game is bad, although you guys are already aware of this fact. That said, I wish there was a bit more than walking left or right before falling, even just going to another floor. But I can't. I reach the...escalator?...and fall, or jump fruitlessly, to a Try Again screen.

As the end approached, trial-and-error path-finding becomes THE strategy. The special squares give away the route too easily and never slipped me up. For example, I discovered in level 31, the "crossroad" block can allow the player to move backward by one block, yet this move is never necessary.

Also, there's no math to be found in this game. Perhaps instead of filling every space, a game like this could be about collecting numbers and symbols in a certain order to form a math question which results in a specific answer. This is a "Math Playground" game, after all.

That was pretty good. Awfully easy, though, and quite floaty. Perhaps a bit of speed is needed, although I don't know if or how that would affect the physics.

This was a good puzzle game, but it was never conveyed that the "bomb" power was also a "duplicate" power. I stumbled over that little detail when I was mashing the keys out of frustration.

Pretty fun, but unfair (as of this review)

I don't agree with having the Legendary Birds being early defence stage enemies. Also, I keep forgetting to go to the main menu and save, so please make the save button more available or input auto-save.

Friggin'...frig.

I want to see what happens at the end, but the gameplay and mechanics are off. One part has a whole group of dogs walking together with the ones in the back acting as anchors.
I can't get past level 17. My path is blocked by what I assume is a door, but it's the same colour as the wall. There's one visible switch, but I can't get to it because of a wall.

Mm-hm.

Good game, but the standalone version doesn't keep saved data.

Ugh.

I looked up a walkthrough for level 30, but they only have it for the older version.

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